Select Presentations

Faculty Development Conference Workshops

Practical Tips and Best Practice Sharing for Creating an Inexpensive Web Presence. 2018.

Optimize Your Online Presence: Practical Tips and Best Practice Sharing for Effective Use of Social Media and Web. Janell Baxter and Anne Marie Mitchell. 2017.

Game Design Roundtable

Baxter, J. R., & Guschwan, W. D. Game Design Roundtable. Feeling Games, a symposium on the intersections of games and emotions at the Illinois Institute of Technology. September 2015.

Gamiformics

Gamiformics: A Systems-Based Framework for Moral Learning Through Games at the International Symposium on Sustainable Systems and Technologies 2015.

Presentation with Dr. Thomas Seager, Bill Guschwan, and Susan Spierre.

STEM Education

STEM Education: Creating Meaningful Experiences with Interaction Design. Co-chair, special session at the 6th International Conference on Intelligent Technologies for Interactive Entertainment. July 2014

STEM Education: Creating Meaningful Experiences with Interaction Design

Documenting Interactive Projects

Game Design + Interactive Art + Programming: Documenting Interactive Projects, presentation and panel coordinator, #DocYourWorld, Columbia College Chicago. April 2014

Game Design + Interactive Art + Programming: Documenting Interactive Projects

Gen Art

Gen Art: The Ongoing Personification of a Chunk of Code, presentation, Chicago Women Developers. 1871 (Merchandise Mart), Chicago. January 2014

Gen Art: The Ongoing Personification of a Chunk of Code

Visiting Artist Lecture

Visiting Artist Lecture Series: Matt Board and Janell Baxter, April 28 2011.

Projects for Social Change

Projects for Social Change: Students Collaborating to Create Content-Rich Applications. Trans(form), All-College Faculty Retreat (Chicago, Illinois) 2011.

3G Summit

3G Summit: The Future of Girls, Gaming and Gender Panel Moderator and Facilitator August 12-15, 2010.

3G Summit: The Future of Girls, Gaming and Gender Panel Moderator and Facilitator 3G Summit: The Future of Girls, Gaming and Gender Panel Moderator and Facilitator

Generative Art and Pragmatic Computing

Generative Art and Pragmatic Computing, as part of the panel "Limited Set: Generative Intersections of Theater and Artificial Life" New Media Caucus, College Art Association (Chicago, Illinois) 2010.

Games for Change

Games for Change: Creating Games of Social Value, Claiming Creativity: Art Education in Cultural Transition. A Joint International Symposium presented by Columbia College Chicago in partnership with the European League of Institutes of the Arts (Chicago, Illinois). With Mindy Faber. 2010.

Games for Change: Creating Games of Social Value

The Culture of Gaming

The Culture of Gaming: A Glimpse into the World of Simulated Reality. Presentation and panel member, Chicago Cultural Center. 2006

The Culture of Gaming: A Glimpse into the World of Simulated Reality.

Got Game

Got Game: Building a Game Design Major with an Interdisciplinary Team. UFVA Conference. 2005

UFVA panel

Collaboration Cram

Collaboration Cram, Columbia College Chicago. With David Gerding. 2005

Creating Successful Portfolios

Minority In Communications Association, Eastern Illinois University (Charleston, Illinois) 2003.

A presentation for SPC 3300 Interviewing (Speech Communication Department), Eastern Illinois University (Charleston, Illinois), 2003.

Virtual Learning Community

Virtual Learning Center: Online Tools Support In-class Teaching. SITE (Orlando, Flordia). With Dr. Barbara Iverson. 2001.