Select Presentations
Game Design
- Game Design Roundtable at Feeling Games, a symposium on the intersections of games and emotions hosted at the Illinois Institute of Technology September 25, 2015.
- 3G Summit: The Future of Girls, Gaming and Gender Panel Moderator and Facilitator August 12-15, 2010.
Mary Flanagan, Tracy Fullerton, Jennifer Jenson, Erin Robinson, Susana Ruiz, Brendan Riley, and Janell Baxter
August 12-15, 2010: 3G Summit: The Future of Girls, Gaming and Gender, a visionary 4-day initiative that convened 50 urban teenage girls with five leading women game designers and scholars for intensive dialogue, inquiry, game-play, and mentorship. Through multi-faceted workshops and a public forum, this initiative critically confronted gender representation and participation in our society’s fastest growing cultural medium. (Read more...)
- The Culture of Gaming: A Glimpse into the World of Simulated Reality, presentation and panel member, Chicago Cultural Center. 2006
Interaction Design and Generative Art
- Game Design + Interactive Art + Programming: Documenting Interactive Projects, presentation and panel coordinator, #DocYourWorld, Columbia College Chicago. April 2014
- Gen Art: The Ongoing Personification of a Chunk of Code, presentation, Chicago Women Developers. 1871 (Merchandise Mart), Chicago. January 2014
- Visiting Artist Lecture Series: Matt Board and Janell Baxter, April 28 2011. Spring 2011: Presented artwork created using emergent and adaptive systems; a series of small bots that analyze visuals and text in search of meaning and inspiration for their own "artwork". Recent iterations include bios (produces portraits of people based on biographical information about them that it finds online), and a currently untitled in-progress version (the code creates self portraits based on what it knows about itself ).
- Limited Set: Generative Intersections of Theater and Artificial Life, presentation and panel member, College Art Association’s New Media Caucus. 2010
- Creating Successful Portfolios, Minority in Communications Association (MICA), Eastern Illinois University. 2003
- Creating Successful Portfolios, SPC 3300 Interviewing, Eastern Illinois University. 2003 Portfolio Development, Columbia College Chicago. 2001
Academics and Faculty Development
- Practical Tips and Best Practice Sharing for Creating an Inexpensive Web Presence. 2018.
- Optimize Your Online Presence: Practical Tips and Best Practice Sharing for Effective Use of Social Media and Web. Janell Baxter and Anne Marie Mitchell. 2017.
- Gamiformics: A Systems-Based Framework for Moral Learning Through Games at the International Symposium on Sustainable Systems and Technologies 2015. Presentation with Dr. Thomas Seager, Bill Guschwan, and Susan Spierre.
- STEM Education: Creating Meaningful Experiences with Interaction Design. Co-chair, special session at the 6th International Conference on Intelligent Technologies for Interactive Entertainment. July 2014
- Projects for Social Change: Students Collaborating to Create Content-Rich Applications. Trans(form), All-College Faculty Retreat (Chicago, Illinois) 2011.
- Games for Change: Creating Games of Social Value, with Mindy Faber, Claiming Creativity: Art Education in Cultural Transition, European League of Institutes of the Arts. 2010. (Read more...)
- Got Game: Building a Game Design Major with an Interdisciplinary Team. UFVA Conference. 2005
- Collaboration Cram, Columbia College Chicago, with David Gerding. 2005
- Teaching with Style, Columbia College Chicago, with Dr. Barb Iverson. 2000
- Teaching with Style Syllabus Conference, Chicago, with Dr. Barb Iverson. 2000