24 Hour Game Jam (2017)
Coordinator of the 2017 Manifest Game Challenge.
Student teams build a game collaboratively in 24 consecutive hours. The game concept is revealed the day before Manifest, and the teams have until 4:00 pm the day of Manifest to complete their version of the game (Read more...)
Twists & Turns: Life After Your Degree (Panel, 2017)
Herstory works to empower students through conversations with female entrepreneurs, innovators, artists and leaders.
Summer Challenge (2016)
Faculty coordinator of the 2016 IAM Summer Challenge.
Students built an interactive experience to help children aged 5-8 develop pattern recognition skills. (Read more...)
Feeling Games (2015)
Part of the Game Design Roundtable at Feeling Games, a symposium on the intersections of games and emotions hosted at the Illinois Institute of Technology September 25, 2015.
Gamiformics at ISSST (2015)
Gamiformics, A Systems-Based Framework for Moral Learning Through Games at the International Symposium on Sustainable Systems and Technologies 2015. Presentation with Dr. Thomas Seager, Bill Guschwan, and Susan Spierre.
STEM Education at INTETAIN (2014)
STEM Education: Creating Meaningful Experiences with Interaction Design, co-chair, special session at the 6th International Conference on Intelligent Technologies for Interactive Entertainment. July 2014.
Generative Art at #DocYourWorld (2014)
Game Design + Interactive Art + Programming: Documenting Interactive Projects, presentation and panel coordinator, #DocYourWorld, Columbia College Chicago. April 2014
Generative Art (2014)
Gen Art: The Ongoing Personification of a Chunk of Code, presentation, Chicago Women Developers, 1871 (Merchandise Mart), Chicago. January 2014
Almost There at Tribeca Hacks (2013)
"In the digital age, we are surrounded by facts and figures, instantly retrievable with a few mouse clicks. How can this abundance of information be used to tell or empower a story, and create the empathy that sparks social change? What are the ethics of engaging audiences through numbers?
In partnership with Kartemquin Films and the University of Chicago, Tribeca Film Institute presents Tribeca Hacks "Data/Docs", an intensive 3-day Hackathon that will challenge documentary makers, technologists and designers to think outside the box and immerse into data-driven storytelling. From Friday June 28 to Sunday June 30 participants will work in teams of 3-5 people to build digital assets around major forthcoming documentaries." [Kartemquin]
Worked with filmmakers Dan Rybicky and Aaron Wickenden, and developers Andrew Hicks, Bill Guschwan, Phil Hogan, and Spencer Reidel to create prototypes for an interactive experience about the film's main character, his artwork, and his environment.
More about the film at Kartemquin's site
Photos of the event.
Summer Challenge (2013)
Coordinator of the 2013 IAM Summer Challenge.
Student teams built "serious games" that helped explain a science mystery. (Read more...)
24 Hour Game Jam (2013)
Coordinator of the 2013 Manifest Game Challenge.
Student teams build a game collaboratively in 24 consecutive hours. The game concept is revealed at 4:00 pm the day before Manifest, and the teams have until 4:00 pm the day of Manifest to complete their version of the game (Read more...)
Summer Challenge (2012)
Developed the first annual IAM Summer Challenge.
Students created interactive projects that show a relationship between animals and their habitats, and the impact of humans on those habitats. (Read more...)
Interactive Arts + Media Visiting Artists (2011)
Visiting Artist Lecture Series: Matt Board and Janell Baxter, Columbia College Chicago. April 2011
Spring 2011: Presented artwork created using emergent and adaptive systems; a series of small bots that analyze visuals and text in search of meaning and inspiration for their own "artwork". Recent iterations include bios (produces portraits of people based on biographical information about them that it finds online), and a currently untitled in-progress version (the code creates self portraits based on what it knows about itself ).
3G Summit (2010)
Mary Flanagan, Tracy Fullerton, Jennifer Jenson, Erin Robinson, Susana Ruiz, Brendan Riley, and Janell Baxter
August 12-15, 2010: 3G Summit: The Future of Girls, Gaming and Gender, a visionary 4-day initiative that convened 50 urban teenage girls with five leading women game designers and scholars for intensive dialogue, inquiry, game-play, and mentorship. Through multi-faceted workshops and a public forum, this initiative critically confronted gender representation and participation in our society’s fastest growing cultural medium. (Read more...)
Games for Change (2010)
Games for Change: Creating Games of Social Value, with Mindy Faber, Claiming Creativity: Art Education in Cultural Transition, European League of Institutes of the Arts. 2010. (Read more...)
Limited Set, New Media Caucus (2010)
Limited Set: Generative Intersections of Theater and Artificial Life, presentation and panel member, College Art Association’s New Media Caucus. 2010
Game Culture (2006)
The Culture of Gaming: A Glimpse into the World of Simulated Reality, presentation and panel member, Chicago Cultural Center. 2006
Got Game at UFVA (2005)
Got Game: Building a Game Design Major with an Interdisciplinary Team, UFVA Conference. 2005
Collaboration Cram (2005)
Collaboration Cram, Columbia College Chicago, with David Gerding. 2005
Portfolio Development (2003)
Creating Successful Portfolios, Minority in Communications Association (MICA), Eastern Illinois University. 2003
Creating Successful Portfolios, SPC 3300 Interviewing, Eastern Illinois University. 2003 Portfolio Development, Columbia College Chicago. 2001
Virtual Learning Communities (2001)
Virtual Learning Community, Society for Information Technology and Teacher Education (SITE), with Dr. Barb Iverson. 2001
Instructional Websites (2000)
Teaching with Style, Columbia College Chicago, with Dr. Barb Iverson. 2000
Teaching with Style Syllabus Conference, Chicago, with Dr. Barb Iverson. 2000