Publications and Papers
Upcoming
Six Steps to Optimize Your Social and Digital Presence: A How-To Guide for Academics. Accepted for publication by Inside HigherEd. Baxter, Janell R., and Anne M. Mitchell, 2018
Gamiformics
Gamiformics: A Systems-Based Framework for Moral Learning Through Games. In Proceedings of the International Symposium Sustainable Systems and Technologies, v3 (2015), Vol. 3. International Symposium Sustainable Systems and Technologies, Guschwan, William D., Janell R. Baxter, Thomas Seager, and Susan Spierre. 2015
STEM Education
STEM Education: Creating Meaningful Experiences with Interaction Design (Extended Session Abstract). Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 136, 2014
Generative Art and Pragmatic Physical Computing
Generative Art and Pragmatic Physical Computing. Media-N, Journal of the New Media Caucus, V.06 N.01, 2010
Games for Change
Games for Change: Creating Games of Social Value, Claiming Creativity: Art Education in Cultural Transition. A Joint International Symposium presented by Columbia College Chicago in partnership with the European League of Institutes of the Arts (Chicago, Illinois). With Mindy Faber. 2010.
Web Development (2002)
Introduction to HTML Authoring. Aesthetics of Interactive Multimedia Course-Pack, 2002
Virtual Learning Community (2000)
Virtual Learning Community: Online Tools Support In-class Teaching. Iverson, B.K. & Baxter, J. SITE, 2001
Editorial
Technical Editor
Technical Editor, Return on Engagement: Content Strategy and Web Design Techniques for Digital Marketing by Tim Frick and Kate Eyler-Werve. 2nd Edition, ISBN: 978-0-415-84461-1. 2014
Contributing Editor
Contributing Editor, BootCamp Manual. McCarthy Technologies. 2003, 2006
Contributing Editor, Dictionary of Artists, Managers, Performers, and Entrepreneurs by Chuck Suber. 3rd Edition, ISBN: 0929911059. 2002.